During the latest interview granted by Jakub Knapik to WCCFtech, the Global Art Director of CD Projekt RED discussed the challenges represented by the abandonment of the REDengine and the opportunities offered by the adoption of Unreal Engine 5 for the future of The Witcher and Cyberpunk .
The exponent of the Polish software house begins his speech by taking up the statements shared in recent months by his colleagues and underlining how “one of the fundamental forces that determine the evolution of CD Projekt is the ambition, the passion to do things in the right and of create increasingly better games both in terms of visual quality, narrative and gameplay“.
Knapik also reiterates that “we have already demonstrated in the past that we can push gaming technology to its limits when we want to achieve our goals. Our teams, as a result, have gained extraordinary knowledge and perspective in solving technical problems that many would prefer avoid, and I think the move to Unreal Engine 5 changes nothing in that regard.”
Finally, the Global Art Director is keen to point out how one of CD Projekt’s strengths is represented by the ability that, over the years, it has been able to demonstrate in build very close relationships with your ‘technological’ partners. Returning to the possible difficulties faced by his team in embracing Epic’s new graphics engine, Knapik specifies that “for sure, Unreal Engine is a very different engine from REDengine, it has other ‘balance points’ in the way it’s built, and we’ll certainly put a lot of effort into taking advantage of its greatest strengths and expanding its capabilities so that we can create the games we intend to make. Furthermore, once again we aim to overcome technical limitsso from this point of view we have not reduced our ambitions in the slightest.”