Studio CEO Bret Robbins explained why “Immortals of Aveum” sold poorly in an interview with Windows Central.
“Immortals of Aveum” was not a success: both from the Presse The magic shooter only received average ratings from the players. Apparently the lack of quality has had an impact on sales, as there was one a few weeks after release painful wave of layoffs came.
According to Bret Robbins, CEO of Ascendant Studios, the well-occupied launch period the reason for the poor sales figures. The new EA brand was released on August 22nd and therefore had to take on GOTY contender “Baldur’s Gate 3”, among others. Robbins says: Nobody expected the fantasy role-playing game to be so successful.
Another competitor was “Armored Core VI: Fires of Rubicon” from From Software. The mech shooter was also apparent a complete successwhich is definitely deserved with a metascore of 86 points.
A short time later, “Starfield” came onto the market. The sci-fi RPG also received a lot of attention and found many buyers.
In any case, Ascendant Studios was aware of the strong competition. “Trying to get the word out was very, very difficult,” Robbins said.
Layoffs were inevitable
According to the CEO, the decision to lay off 45 percent of employees could not be avoided. After all, your business is based on selling games. And because too few copies were sold, he was forced to make this decision.
Robbins already explained: The magical first-person shooter is welcome PS Plus or Game Pass to be added. There’s no date yet, but he’s “pretty sure it will happen.”
Immortals of Aveum is available for PS5, Xbox Series X/S and PC. You can get a full one in the PS Store save 50 percent, which means you only pay 39.99 euros. By the way, the store ratings are significantly better than on Metacritic: the shooter received four out of five stars, based on 441 reviews.
Those: Windows Central
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