In one Twitter-Post noted one player that the in-game currency could be acquired by simply playing the “damn game.” CEO Johan Pilestedt of Helldivers 2 developer Arrowhead then responded by revealing the company’s philosophy regarding microtransactions: “You have to be right [auf Mikrotransaktionen] deserve – I really believe that. If people want to support this title, they have the opportunity to do so, but we will not force anyone to do so.”.
And further: “We tried really hard not to make it one [Pay-to-win]game, even though the items are functionally different,” “The only item that [kostenpflichtig] is the revolver with which you win every competition for the “coolest gun”. “The only (small) problem is that he’s not that good,” Pilestedt is quoted by eurogamer.net.
Helldivers 2 was released on February 8th for PC and current consoles. Despite a technically very mixed release of the Sony game on Steam, the title more than held its own in terms of sales figures. After just two days, more than 100,000 players were active in the game at the same time, making Helldivers 2 the most successful Sony release on Steam. Helldivers 2 is a third-person shooter in which you can hunt alone or in multiplayer.
The most interesting aspect is that employees in the studio act as virtual dungeon masters in order to influence the gaming experience sometimes in real time. “This is not an insignificant part of our game: this is a significant feature that we have developed and, by the way, is very different from the first game,” Arrowhead department head Sagar Beroshi told pcgamer.com. In the near future, the developer’s update policy will probably also determine whether Helldivers 2 remains as popular among players.