A new report sheds light on how much EA invested in its single-player shooter Immortals of Aveum, which received mixed reviews and was considered a financial failure.
Immortals of Aveum released in August 2023 amid one of the busiest years in gaming release history, featuring behemoths Diablo 4, Starfield and Baldur’s Gate 3. Ascendant Studios’ DIY experiment called “Call of Duty with magic” in As a result, it did not live up to EA’s expectations so much that shortly after release, about 45% of the studio’s employees were fired.
Studio CEO Bret Robbins has officially blamed Immortals’ slow sales on last year’s extremely busy release calendar, but an anonymous former Ascendant employee told IGN that in fact both the game’s concept and its huge budget were fundamentally flawed and ultimately doomed the project to failure.
Development cost was approximately $85 million, with EA contributing $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a single-player AAA shooter in today’s market was a truly terrible idea, especially since it was a new IP that also tried to use Unreal Engine 5. The end result was a bloated, repetitive campaign that was too long.
Whatever the reason for Immortals of Aveum’s failure, it’s too bad that its failure further discourages major studios from investing in the kind of big-budget single-player action games that are becoming fewer and fewer these days, and firing passionate developers is even worse.
Another anonymous employee still working at Ascendant told IGN that Immortals had potential in its old-school approach, but admitted that it failed to find its audience.
It’s not a sequel or a remake, it doesn’t take 400 hours to complete, there are no microtransactions, there’s no pointless open-world grinding.” While not everyone liked it, the reviews for it are quite good: it currently has a score of 74 on OpenCritic and an almost positive rating on Steam: Nobody bought it.