Two months go by quickly, although your perception of time may shift from “quick” to “endless” if you’re like millions of gamers waiting for EA Sports FC 25. Electronic Arts’ new football game hosted a livestream with its developers to give players a closer look at what’s new in this installment of the newly formed sports series.
Keegan Sabatino, Gameplay Director of EA FC 25, was the master of ceremonies in a long livestream that showed the three pillars on which the game is based, and which we already told you about in our impressions after the test in Vancouver: FC IQ, HypermotionV and PlayStyles.
FC IQ is based on an improved AI system that allows for team tactics, individual roles for computer-controlled players and the simulation of how these teams play in real life, which is transferred to the screen. In addition, these changes are much more profound for goalkeepers than for the other positions.
HypermotionV is more of a continuation of the previous version, although it claims to reach new heights in managing volumetric player data, stadium, physics and all sorts of variables, while adding 25 new animations that feel more natural.
PlayStyles not only introduce new player behaviors, but also materials, fabrics, fans in the stands, weather and much more. You can see a brief overview below.