Intel has made improvements to XeSS by releasing an updated version 1.3.1 of the Intel XeSS SDK for its image scaling technology. The update includes bug fixes and stability improvements. However, the technology still lacks its own frame generation feature.
Po message Tom’s Hardware, на GitHub The release notes only “Bug fixes and stability improvements,” so there aren’t many details about what’s new. The previous version of the XeSS SDK, 1.3.0, released on April 4, introduced new AI models, new Ultra and Native image quality presets, and increased resolution scaling for all existing graphics presets.
However, XeSS still falls short of competing solutions from NVIDIA and AMD. Unlike DLSS and FSR, Intel’s technology still lacks its own frame generation feature. XeSS users must rely on games that support both XeSS and AMD’s FSR 3 frame generation technology.
Despite lagging behind in some areas, XeSS support in games is gradually expanding. The technology is often found in ports of PlayStation games to PC, as well as in large AAA and AA titles. According to official data, XeSS is supported by 105 games. However, searching on SteamDB shows that the technology is already present in 228 products, including demo versions and benchmarks.
One positive aspect of Intel XeSS over AMD FSR 3 is its ability to use AI to improve image quality. This gives XeSS a slight image quality advantage over AMD FSR, bringing it closer to the market leader, Nvidia DLSS. However, if AMD FSR starts using built-in AI hardware in its GPUs, this advantage could quickly disappear.
It is important to note that while the Intel XeSS SDK is available on GitHub, the full source code of XeSS remains closed. Intel does not provide all the necessary files for the technology to work in the public domain, keeping them secret, even though more than a year has passed since the release of XeSS.
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