Game Informer has released a seven-minute gameplay video of The Casting of Frank Stone, taken from the introductory chapter of the campaign of Supermassive Games’ new title, which takes place in 1963 and tells the story of the investigation that led to the identification of the dangerous serial killer.
The character we control in these sequences is Sam Green, a police officer who goes to the Cedar Hills factory, still in operation at the time, in search of a missing child. However, the expedition soon takes on disturbing connotations and Green realizes that within those walls there are many dangers.
The gameplay reveals some important differences between The Casting of Frank Stone and the previous horror adventures from the studio behind Until Dawn: while the branching, event-based structure remains intact, a lot more interaction has been introduced.
Furthermore, the classic prompts that Supermassive Games had accustomed us to have been replaced with the skills that Dead by Daylight fans know well, in order to better integrate this project into the universe of the Behaviour Interactive series.
A great sight to see
Due out September 3 on PC, PS5 and Xbox Series X|S, The Casting of Frank Stone is also a technically innovative project for the English development team, which used the powerful Unreal Engine 5 for the first time.
The results are evident in the quality of the characters, lights and effects: elements that also allow the narrative to make a substantial step forward compared to the past, enriching the experience.