Paige would like to travel the world and study at a university, but her overprotective parents don’t want to let her go. So she has no choice but to secretly run away and set off on her own. The plot isn’t exactly deep, but Paper Trail would rather lure players in with a pretty setting and an original puzzle concept.
Overall, this works well: the lovingly drawn, brightly colored environments and likeable characters exude a kind of handicraft charm and are at the same time clear enough for your actual activities. On the one hand, you guide Paige along the path, and on the other hand, you usually have to finish it first. This is done by grabbing the corners and edges of the environment with the cursor and then folding them. Since the back (which can be inspected at any time at the push of a button) is also painted, new constellations are created, making previously inaccessible paths accessible or activating connections that in turn open doors. This is cleverly done and requires a good amount of “out-of-the-box” thinking, especially since later on, for example, movable fields or lines to be activated increase the complexity. The only annoying thing is that the controls work well, but give the impression that they are more intended for a mouse. Practical, on the other hand: If necessary, “folding instructions” can be viewed for each task.