Helldivers 2 players have spent the better part of a year dodging every chance they get at unlocking the MD-17 anti-tank mines stratagem, and it looks like Game Master Joel has decided that it’s time to call it a day. The game’s newest Major Order is basically a direct threat to players: either you complete the objective, or you receive the reward.
It’s a bit of an absurd situation, given that the prize is only awarded in case of defeat, but it seems that Helldivers 2 players don’t want to hear about landmines.
Helldivers 2 Developers Request
“The High Command has ordered a review of the effectiveness of the currently available mine stratagems,” explains the Major Order, posted by the developers on Twitter. “Helldivers are ordered to kill or dismantle a certain number of enemies. If the target number is not reached, the High Command will specifically authorize the urgent addition of anti-tank mines to the Helldivers’ repertoire.”
The “target number” in this case is 1.5 billion kills in the next few days and it looks like that’s just not within the reach of fans at the moment. Obviously the final word is not said, but it’s likely that we’ll see the addition of mines in Helldivers 2.
As for the “history” of mines in the video game, it all started in April, when another Major Order asked players to choose between liberating two different planets: one would reward players with MD-17 anti-tank mines and the other with an RL-77 Airburst rocket launcher depending on their choice. The rocket launcher won out. Then, in June, players were asked to choose between the mines and saving a group of children from Super Earth. In this case, the children won out.
Now the choice is very simple: get the mines without even playing, or play a lot to get nothing. It’s up to you.
Finally, we remind you that the new features for Helldivers 2: Flame of Freedom, the new War Title, have been revealed.