The multiplayer action game Anthem, which stood out sharply from the portfolio of the Canadian studio BioWare, became the most high-profile failure of Electronic Arts in recent years, but helped the team of the future Dragon Age: The Veilguard learn an important lesson.
BioWare and Dragon Age: The Veilguard Creative Director John Epler in an interview with Edge magazine remindedthat the studio has established itself in the field of storytelling and role-playing games.
Epler, who spent a year and a half working on Anthem, says he’s proud of many of the multiplayer shooter’s elements, but “at the end of the day, we were making a game based on something we weren’t very good at.”
“For me and the team, the most valuable lesson was to figure out what you’re good at and focus on that. Don’t spread yourself too thin. Don’t try a bunch of things without having experience with them. A lot of people came to (BioWare) for story-driven single-player RPGs,” Epler said.
Before it became the “ultimate single-player gem” that Dragon Age: The Veilguard is approaching release, BioWare tried adding multiplayer and games-as-a-service elements to the project, but abandoned the idea.
“We tried a lot of different ideas in the early stages. The form that The Veilguard took was something we were always aiming for, just in different ways. But there came a point where we decided: this is a single-player story-driven RPG, period,” Epler recalled.
Dragon Age: The Veilguard will be released in the fall, but not before October 1, on PC (Steam, EGS), PS5, Xbox Series X and S. They promise the best companions in the series, flexible difficulty, no microtransactionsSteam version without EA App and translation into Russian.
If you notice an error, select it with your mouse and press CTRL+ENTER.