The Chinese Room’s developer diary provided information on the dialogue choice system in Vampire: The Masquerade – Bloodlines 2. Sarah Longthorne, Senior Designer and Writer, shared her experience creating the innovative dialogue system and discussed the ideas behind it.
The hallmark of Bloodlines 2’s dialogue system is its emphasis on deep character development and the importance of voice acting. The developers paid special attention to ensuring that players understand the consequences of their dialogue choices. It was important to maintain variety and nuance so that each decision would be unique and exciting for the player.
The gameplay system in Bloodlines 2 is designed in such a way that each NPC reacts to the player’s actions according to their own views and feelings towards the protagonist. This turns communication with characters into something much more meaningful than just a mandatory part of the game, and requires taking into account all the moments and peculiarities of each encounter.
It is important to understand that the dialogues in Bloodlines 2 are not just an exchange of phrases, but a real test of your feelings and emotions, where each of your decisions has the potential to influence the course of events and relationships with the surrounding characters. The developers emphasize that the player’s choices affect the perception of his environment and can significantly change the course of history.