While we wait to find out more about Metal Gear Solid Delta Snake Eater, we can already list the graphic modes available in the PlayStation 5 version of the remake of the Konami game.
We discovered this particular detail of the title during our test of Metal Gear Solid Delta Snake Eater, which allowed us to peek into the menus and observe the available graphic options.
The first mode is the one we used during the test and which maximizes the graphic quality, at the expense of fluidity. We are obviously talking about the Quality mode, which blocks the number of frames per second at 30 and allows you to play with a dynamic resolution with a starting base characterized by a higher pixel count: we are talking about 4K achieved through upscaling, starting from 1440p.
The other option is the one that instead aims for maximum performance and guarantees 60 frames per second. For obvious reasons, in this case the dynamic resolution has a lower starting base that should correspond to 1080p.
In short, it would seem that the remake of Hideo Kojima’s legendary title has a range of options comparable to that of many other modern titles, but we do not rule out the arrival of further choices between now and the arrival on the shelves.