In addition to having already explained why Jin Sakai is not the protagonist of Ghost of Yotei, Sucker Punch continues to reveal further details on the successor to Ghost of Tsushima, focusing in particular on the differences and improvements implemented in the new episode also linked to the open world .
Speaking to the New York Times, the Creative Directors of Ghost of Yotei, Nate Fox and Jason Connell, promise that the vast open world underlying the game will be much more varied and less repetitive than what Ghost of Tsushima offers. “One challenge when making an open world game is the repetitive nature of doing the same things over and over again. We wanted to make it more balanced by implementing unique experiences for you to play,” explains Connell.
The new protagonist Atsu will also be able to use firearms in addition to sidearms, a factor that will already bring greater variety to the gameplay in an attempt to dampen that feeling of repetitiveness that was sometimes felt when playing the predecessor. Even the setting itself underlying Ghost of Yotei will play a key role in giving greater depth to the open world, filling the surrounding scenario with interactive elements, points of interest and unexpected dangers. “We made an effort to convey a real sense of danger within the game,” Fox added.
The Shiretoko National Park located in the north-eastern part of Hokkaido was one of the sources of inspiration for the authors when it came time to shape the game world: “Inside the park they show you a video that speaks to you of the dangers posed by bears. Finding yourself in this beautiful park full of cliffs and streams but aware of the presence of dangerous bears is thrilling,” Fox emphasized.
Ghost of Yotei will be released on PS5 during 2025, and it will be very interesting to discover how Sucker Punch will have made the open world richer, more varied and more dynamic than their previous title.
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