Narrative director Philipp Weber and executive producer Małgorzata Mitręga spoke about CD Projekt Red’s approach to creating an open world in The Witcher 4 in an interview with Video Games Chronicle.
According to Mitregi, The Witcher 4, “of course”will be big. It was previously reported that in terms of the size of the territory for exploration, the new game is comparable to The Witcher 3: Wild Hunt (with or without additions, not specified).
Weber believes it’s not just about size: “The open world doesn’t have to be bigger and bigger and bigger. It can be deeper, more immersive and systematic. I think it’s very interesting.”.
“We always say we want a meaningful (open world). But there cannot be an infinite amount of truly significant and interesting things. As soon as things start repeating themselves, then (the world) is too big.”added Weber.
CD Projekt Red, Weber adds, is trying with The Witcher 4 not to break what the previous three games built, but to improve elements where the studio previously fell short.
“We are all gamers. We do this for our players: think about the experience, what the world needs and what we want to say. We are creating a game that, as fans of the series, we would like to play ourselves.”Mithrega explained.
The Witcher 4 is being created on Unreal Engine 5 and has no release date. In the story, Ciri has passed the Trial of Herbs and is preparing to become a witcher – CDPR has already confirmed that in the new game the heroine will not be as strong as in The Witcher 3.
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