soundtrack It is an essential element in an atmosphere-focused experience 1666: Amsterdamin fact, the development team wanted to dedicate an entire video diary to this topic.
Canadian artist Jordane is responsible for the musicKnown for writing very special songs, even using invented words, but in her twenty-five-year career she has never tried her hand at video games.
From the early stages, the authors chose to involve other translators, from string quartet was invited to play in his studio: the aim was to concretely show the team how far the musical part of the project could go.
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Qiaolan’s creative process In fact it starts with instinct and emotionleaving room for experimentation before settling on which parts will actually be used in the game, as those who have already purchased 1666: Amsterdam will notice.
emotional approach
Available in Early Access on Steam from August 25, 1666: Amsterdam Can Be Proud Emotion-based soundtrackcomposed starting from an image, without the typical constraints of this type of production.
The development process of the project about four years: During this period, team members gradually found their own ways of collaborating, and Jordane spent a long time composing the shots before extracting the parts to be presented to developers.
The soundtrack is centered around Three main musical “colors”.: Some of the sets in the library use more classical and sophisticated music, while the material associated with 1666 is primarily based on strings and vocals. Finally, music in 1999 took on a more hybrid nature, with electronics appearing more frequently.
