Double Fine Productions announced thank you bus drivera driving game set in the world of public transportation that aims to transform a driver’s normal day into a series of crazy situations. This title will be personal computeravailable for purchase on Steam, GOG, Humble Store and itch.io. A release date has not yet been announced, but it shouldn’t be too long before we can play it.
a tough job
Thank You Bus Driver’s goal, at least on paper, is simple: Transport passengers to their destination Respect as many rules as possible to get thanks. In reality, however, the situation appears to be deteriorating rapidly.
Double Fine describes Thank You Bus Driver as “a chaotic bus driving game where you play as a small-town driver just trying to get through the day by breaking as few rules as possible.”
The game revolves around three priorities: not breaking the rules, staying on course, and sticking to the schedule. The problem is The rules change every day And the repository keeps adding new ones, some of which seem almost designed to be broken.
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By then, drivers will be able to Intervene directly with the most unruly passengerseven in a decidedly unconventional way. Those who continue to break the rules may even have their travel privileges revoked, and the game proposes a radical solution: the back door of the bus.
Even following a set path may not necessarily be a priority. To get to your next stop, consult a map even while driving or driving take shortcuts Through the wheat fields. Avoiding pedestrians, traffic and even fences seems (at least to a certain extent) to be of secondary importance as long as passengers reach their destination before losing patience.
A stopwatch will make a driver’s day more colorful. Each stop must be reached within a preset time, and the thanks of satisfied passengers are crucial to gaining extra time.
Accumulating as many as possible also allows you to unlock new accessories for the bus, changes to the town, and other content. So the ultimate goal is to become the best driver in the city while controlling passengers, rules and time.
In short, after Kiln and Keeper, and especially after parting ways with Xbox, Double Fine continued down the path of small creative projects.
