Erping Satoru, director Onimusha: Kendoproducer Akihito Kadowaki told me games they influence Create a new chapter in the series. The answer isn’t obvious.
Nihei mentioned super mario odysseyThis choice may seem unusual for an action game like Onimusha, but the motivation is sound. The director explained that Nintendo’s platform offers simple mechanics to learn, but at the same time integrates More dynamic and challenging parts As well as excellent control feedback: this balance is also attempted to be replicated in the new chapter.
Also Gundam and Silent Hill f
“Super Mario Odyssey. It’s an action game that’s fundamentally very accessible, but at the same time Contains many more dynamic and challenging sectionsNintendo is truly a master of this,” Nihei said.
“For example: when you perform an action in Odyssey (like jumping), there’s often a reaction to that action. When I was thinking about how to achieve the same tactile feel in Onimusha’s controls, that specific feeling in Odyssey’s controls definitely inspired me.”
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Series producer Kadowaki attempted to offer an equally original response, first citing Silent Hill, then the series Gundam.
“The Gundam series. Especially “Gundam Versus”. I invested a lot of time and money. I think the factors that influenced my creation of “Onmusha” may be character design”, Hadatomon Wai.
“The Gundam universe usually has very charismatic and deep characters that drive the story forward, and I wanted to bring that element into our Onimusha work as well. So I would say that my love for Gundam character design was definitely a source of inspiration.”
