it seems, grand theft auto 6 will provide players with one of the largest and richest open worlds in Rockstar history. The new version of the series will be centered around Vice City, but the familiar city from the previous game will only be part of the vast Leonidas region. According to the information that has emerged, the developers intend to make the space not only larger, but also more diverse in terms of environments, available buildings and methods of exploration.
After completing the initial story mission and unlocking free movement, players will allegedly be able to travel virtually anywhere in Leonidas without any restrictions. unlike grand theft auto 5The main area is a relatively continuous landmass, and the new map will include a large number of islands, waters, and various natural areas.

In terms of scale, GTA 6’s world should also be significantly better than previous Rockstar projects. Previous information revealed that the map’s total area is approximately twice the size of GTA 5’s territory and approximately three times the size of the study area. Red Dead Redemption 2. Meanwhile, Sin City itself is said to be roughly twice the size of Los Santos. The difference is even greater outside of central cities: According to reports, the built-up area around Sin City is approximately 11 times that of the suburbs of Los Santos.
Leonidas would not limit himself to one metropolis. It is assumed that the region will be divided into five major regions, with approximately ten different cities and towns within them. This way, players will have somewhere to go after they’ve had their fill of exploring the streets of Vice City.
but rock starFrom the available information, the stakes are not just the size of the map. One of the main features of GTA 6 should be the high density of objects and interactive areas. There will be countless islands, natural areas and underwater areas in the world. Using special diving equipment, you can dive underwater, explore shipwrecks and find hidden objects or treasures.
More notably, the developers are said to have expanded the number of available interiors. Hundreds of rooms are expected to appear in GTA 6, and Rockstar is said to be trying to make important parts of the buildings more than just decorations, but full-fledged places that players can go to.
High-rise buildings with helipads look particularly interesting in this regard. Reportedly, some of them will be fully explorable: players will be able to climb independently between floors using stairs or elevators, and transitions should be made without the usual loading screens. Also north of Leonidas is Mount Caraga, probably the highest point on the entire map.
At the same time, the map itself should perform a more important function than regular navigation. According to reports, GTA 6 will provide extremely detailed maps based on 3D satellite imagery in the pause menu. Thus, players will not only be able to examine roads and large objects, but also study the locations of buildings, businesses, various gangs’ territories and other potentially important points.
This level of detail is especially useful when preparing for a heist. The map will reportedly be able to show potential entry and exit routes, possible entrances and exits to buildings and, in some cases, even information on the estimated cost of mining. In this case, the level of detail will depend on the scale. If you zoom out completely on the map, most of the major roads and highways remain, while as you zoom in, secondary streets, alleys, and other small elements of the city’s infrastructure start to appear.
Leonidas’s research will also take place gradually. As with some modern open world games, unexplored areas will initially be hidden by a “fog of war” system. As the player travels, he will independently discover new areas and gradually gain a better understanding of the size of the world.
To move across such a vast territory, you don’t need to drive all the time. According to leaks and reports, Rockstar has significantly expanded its public transportation system. Presumably, GTA 6 will feature buses, trains, taxis, RydeMe ride service, and Metromover systems. Additionally, taking mass transit may be more than just a way to get to your desired destination quickly.
Players can skip the ride or stay inside the vehicle and watch what’s going on. Additionally, NPC passengers may be able to have full conversations with the heroes and listen to local radio broadcasts during their journey.
The map is also connected to the updated search system. According to reports, temporary high-risk areas will be formed in areas where players commit crimes. Police will cordon off the area around the scene and step up patrols in nearby streets. On the map, these areas will be represented in red, while larger light red areas will indicate areas with increased law enforcement presence.
It is believed that the high-risk area with the highest six-star wanted level can cover the entire Leonidas, almost turning the entire area into a potentially dangerous area.
Finally, it is said that players will be allowed to purchase garages in different areas of Leonidas, but they will not be able to purchase full-blown shelters. Meanwhile, Jason and Lucia’s own home should also change as the story progresses. Since the heroes are on the run for most of the plot, their housing will reflect the events that happen to them, thus becoming not just a static base but part of the narrative.
So if numerous reports about GTA 6’s map are true, Rockstar is betting on more than just world-record size. Leonidas should combine large cities, small towns, wildlife, underwater areas and a large number of accessible rooms, and the map itself will be tightly connected with exploration, transportation, robbery and wanted systems. However, most of the details have not been officially confirmed by Rockstar, so the final size and structure of the world will not be known until the game is fully released.
