The DNA of Dragon Age and Baldur’s Gate in Templar: How a former BioWare writer rethought the cult ARPG formula

The DNA of Dragon Age and Baldur’s Gate in Templar: How a former BioWare writer rethought the cult ARPG formula
The DNA of Dragon Age and Baldur's Gate in Templar: How a former BioWare writer rethought the cult ARPG formula

The release of Diablo 5 brings many surprises to fans of the series, as the game will significantly deviate from the conventional standards of the genre. In a special panel at BlizzCon 2026, game director Joe Sheley, producer Matt Zitterman and narrative director Jennifer Hepler, a BioWare veteran who dragon age) talks about a key innovation – the game will completely eliminate traditional cities and safe zones.

Instead of relying on a fixed shelter, players will rely on a mobile caravan of loyal companions who surround the hero and serve as a protective barrier against the monsters in the shelter. According to Hepler, this system brings elements of classic party RPGs, such as baldur’s gate and dragon age: Companions not only protect you on the road, but also have unique personalities that allow you to interact with them on the road in place of your usual campsite.

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