Endless Legend 2 Has exited early access and is now in Version 1.0. With the release of the final version, Amplitude Studios invites players to return to the planet Saiadha and explore its history, mythology and different factions, while also introducing a host of new content and numerous fixes to make the experience even more robust.
discounts and news
To celebrate the game’s release, the game is here Offer 50% discounttrying to attract players who are still skeptical. The team takes advantage of this opportunity Thanks to the community They were involved in development during Early Access, stressing that “your feedback, ideas and bug reports have been crucial in improving the game so far.” The studio also invites players Leave a comment On the platform where they purchased the game to help other users evaluate their purchase.
Major new features in version 1.0 include Three new playable factions. The Sandmakers are a group of expansionists and terraformers who are keen to conquer as much territory as possible to fuel their desires and support their economy. Their expansion also turned conquered territories into deserts, less useful to other empires.
In addition, there are two thieves factions, Xelavas and the Order of the Broken Claw. These are playable variants of the main factions, formed after splitting from the original factions. They maintain the same basic gameplay affinity but introduce new features that benefit different strategies.
“Endless Legend 2” version 1.0 has been confirmed to have an official release date, and will be available on PS5 and Xbox series at the same time
Version 1.0 also adds harmonious mangrovea new small faction born through a cooperative project with the community. Amplitude started a competition ten months ago to let players contribute to the art and gameplay of the new faction.
Another community-related addition is the consumables Apotheosis Elegyborn during the Insiders program before Early Access. The effect is that, when used to kill an enemy, it can spawn a copy of the opponent with 50% health, which is controlled by the player and remains available even after the battle is over.
The launch of 1.0 also comes with the resolution of many remaining issues. Looking to the future, Amplitude invites us Don’t expect a detailed roadmap right away: “Right now we’re all focused on addressing any critical issues the community may have and observing initial reactions.” The studio explained that it has an internal roadmap, but prefers to use the first feedback from version 1.0 to fine-tune subsequent content, promising to share official plans later.
