Hideo Kojima clarifies PHYSINT’s development stage and answers questions about the engine

Hideo Kojima clarifies PHYSINT’s development stage and answers questions about the engine

Hideo Kojima clarifies the development stages of PHYSINT and answers questions about the engine: via NEWXBOXONE.RU website

One of the most discussed news in the gaming industry in September was Hideo Kojima’s move of the game PHYSINT from Playstation to Xbox. The project was originally announced in 2024 and was created on the Decima engine. After Kojima Productions and Sony parted ways, there were rumors that the game might be moved to Unreal Engine. as part of a new interview washington post For the first time, Kojima himself gave answers about the engine. According to him, the studio is currently experimenting with different engines, but nothing has been finalized yet.

Another interesting point revealed by Hideo Kojima in the interview is the current development stage of the PHYSINT game.

Kojima said he developed the story and concept for the Physint game, including storyboards, and the studio began creating 3D models and scans of actors, including recently announced lead actor Bill Skarsgård.

At the same time, Hideo Kojima emphasized that he is confident in the success of the game. According to him, he was shocked when Sony announced its decision to cease funding.

This is the best selling project I can create. I don’t think PHYSINT will be on the list of projects to be cancelled.

Currently, PHYSINT does not have a platform manifest or release window. Additionally, the project has yet to be announced for release on Game Pass.

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