Final Fantasy 7: Revelations requires a few playthroughs to see everything

Final Fantasy 7: Revelations requires a few playthroughs to see everything

Game director Naoki Hamaguchi said Final Fantasy 7: Revelations requires a few playthroughs to see everythingas a single playthrough won’t give you access to all the content the final chapter of the remake trilogy has to offer.

Some side quests will change Hamaguchi revealed that depending on the protagonist character we choose, the structure of the mission will not be limited to changing the perspective from which events are told.

game director explains Character choice affects story and gameplay Even the end of individual missions: the development team aims to ensure that the feelings experienced during the adventure are different.

For Final Fantasy VII: Revelations director, “it’s hard for video games to reach the scale of this trilogy”

For the director of Final Fantasy VII: Revelations, it's hard for video games to match the scale of the trilogy

It’s for this reason that Hamaguchi believes Apocalypse will require more than one game to fully explore, and the amount of content that can be handled in a single run should be Comparable to Final Fantasy VII Reborn.

A world ready to open up

The Final Fantasy 7: Revelations team is trying to make the adventure less lead-heavy, with Hamaguchi explaining that the first five to six hours of the campaign will develop in a linear fashion, but Then the world will soon open upallowing us to access a larger area.

One of the main differences compared to Rebirth is verticality: if the previous chapter focused first on the horizontal extension of the scene, Final Fantasy 7 Revelations will try to make more use of heights and set layers.

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