Rejecting auto-scaling: “Diablo 5” director shares details of increasing game difficulty

Rejecting auto-scaling: “Diablo 5” director shares details of increasing game difficulty
Rejecting auto-scaling:

Despite the surprise announcement of Diablo 5 at the recent BlizzCon, the action-RPG is still three years away from release, and the first trailer didn’t include any gameplay. However, in a recent interview, game director Joe Shely lifted the lid on how the studio will reconsider controversial decisions from past games, specifically the system for automatically scaling monster difficulty.

unlike Diablo 3 and Diablo 4Enemy levels increase as the character grows, and in the new installment, the developers hope to give players a real sense of power growth, while long-awaited gear improvements or new levels will truly make you feel like a god-slayer of demons regardless of scaling.

Additionally, the game will return to procedural generation of locations, referencing cults Diablo 2the dark background will tell the story of a world where the devil has won. Blizzard has promised to share development details starting next year.

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