fate Cyberpunk 2077 Things have fundamentally changed from what they were after launch in December 2020, when a number of issues arose, leading to player revolts and cases of global impact. Since then, CD Projekt Red has released a series of updates until Version 1.5which represents a major turning point for the game. Subsequent updates for Edgerunners and, most importantly, the Phantom Liberty expansion pack helped cement the game’s reputation over the next few years.
However, for Cyberpunk 2077 designer Pawel Sasko, the journey shouldn’t be told simply by making things happen at launch disappear. On this occasion Phantom Freedom 3rd Anniversary“I don’t think Phantom Liberty will cancel Cyberpunk 2077, and I never want our story to be told this way,” Sasko wrote on Twitter.
important lesson
The designers also emphasized the experience that the extension represents An important learning opportunity for the team. “Phantom Liberty” has sold more than 15 million copies, an achievement Sasko calls grateful but doesn’t consider to be the most important aspect of the experience.
“What I’m left with three years later is that this expansion taught me about the direction of the game, the importance of trusting others, making meaningful choices, giving space to characters, and accepting the scars that come with gaming. accomplish something so difficult“he explained.
“Cyberpunk 2077: Phantom Freedom” boss battle took two years to develop
Reference to originally posted question Issues beyond normal technical issues. The game’s condition led some stores to offer refunds and prompted Sony to post a notice on the PlayStation Store inviting PS4 owners to consider purchasing the game.
So the success of the next few years won’t change what happened in 2020. For Sasko, the road to development for Cyberpunk 2077 involves two stages: debut issues and launch issues. The long work of redemption.
