The community continues to look into the recent leak of part of the source code for Valve’s canceled shooter Half-Life 2: Episode Three. The enthusiast staged a demonstration of several mechanics from the mythical game.
Image source: Valve
Danish blogger and modder noahesbjerg published two videos with unrealized weapons, a companion drone and slugs from Half-Life 2: Episode Three. The demonstration was made possible thanks to the aforementioned leak.
According to noahesbjerg, he ported the leaked Episode Three code to the Source SDK editor, fixed it and built it into Half-Life 2: Episode Two for demonstration with some modifications (like the Weaponizer’s “ammo” counter).
Thus, the Weaponizer device was intended to process environmental elements into projectiles: a mixture of metal and fuel gave birth to a fiery sphere, a mixture of concrete and water – “rain” of electrified particles, and so on.
In addition, noahesbjerg showed a flanchette (fires Hunter shells), a gluon cannon and a Gauss cannon (debuted in Half-Life), as well as a teleport grenade launcher. These types of weapons did not have their own models, so existing ones were used.
Meanwhile, the companion drone could be upgraded (improved vision, shield, grenade launcher) and equipped with weapons, while the slug chased the player, exploded on contact, dealt damage to enemies, and could split into multiple slugs.
It’s worth noting that the leaked portion of the Half-Life 2: Episode Three source code is not related to Valve’s current secret project, codenamed hlx, which presumably takes the place of Half-Life 3 in the series’ chronology.
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