If publisher Ubisoft can do one thing, it’s bringing large open worlds full of, usually extremely repetitive tasks and pretty graphics to your screen. New ideas are generally not welcome here; instead, they rely on proven, tested formulas that are intended to attract as wide a range of players as possible. As a result, Ubisoft has earned the reputation of fast food among video games over the years. Nevertheless, “Assassin’s Creed”, “Far Cry” and the Tom Clancy titles manage to impress every few spin-offs with their sheer volume.
So what can go wrong if you take the basic framework of “Assassin’s Creed: Black Flag” and its often forgotten successor “Assassin’s Creed. Rogue” and turn the ever-popular ship battles into a PvP arena? Apparently a lot, because there’s hardly anything left of that first idea for “Skull & Bones” today. The game was worked on for a full 10 years, with the basic concept and the creative idea behind it constantly changing and trying to adapt to current trends.
Skull & Bones
One plausible theory behind the impressive staying power of this seemingly destined title is that Ubisoft has made a financing deal with the government of Singapore, where the studio responsible for the game is based. This deal…
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