Baldur’s Gate 3 has a multitude of classes that we can take advantage of, but there may be many doubts about each of them.
Getting the classes right in the first hours of Baldur’s Gate 3 is essential to be successful in the games, and that is why we have created this guide to tell you which are the best classes.
To elucidate which are the best classes in Baldur’s Gate 3 We’ve not only taken into account damage, but also spells, versatility, party support, and range.
So in our opinion, these are the best classes you can use in Baldur’s Gate 3, and we talk about their advantages and disadvantages.
Tier list of classes and subclasses of Baldur’s Gate 3
S-Tier
These are the best classes in the game, among which we consider: cleric, druid, mage, fighter and bard.
Cleric
He can provide great support to the group, and in fact has the “bless” spell which is vital to improving all attack rolls.
While it may feel weak at first, once you reach level 5 you’ll start unlocking great spells, including Insect Plague which is one of our favorites.
We recommend that when you reach act 2 you get the weapon called Blood of Lathander since it is the best you can obtain.
Druid
He is a powerful spellcaster, and on top of that he has the ability to transform into various wild creatures, which also makes him a strong hand-to-hand fighter.
While his spellcasting is weak at the beginning of the game, once you reach level 3 things change.
Of the Druid subclasses, we recommend the “Circle of the Moon,” as you gain access to a wider variety of wild shapes.
Dry
It offers great versatility and a large number of spells that you can learn, you can even use the scrolls if you miss a spell.
While he’s good at melee, you’ll be able to damage enemies in combat by casting the right spells.
Don’t forget to get the Sapphire Spark, which passively enhances your magic missile spell by adding another projectile to each cast.
Fighter
He is capable of making multiple strong attacks per turn, after leveling up, and can weaken enemies by equipping Power Gloves which can even give a penalty to enemies’ attack rolls and saving throws.
Bardo
It can do practically anything, and it works in melee and also at a distance, and on top of that it can heal allies.
This way it is the most flexible class in combat, and we recommend that this be the main class for your starting character. You can also benefit from the Healing Cap, which heals allies you inspire with “bardic inspiration.”
A level classes
They are not as good as the previous ones, but they are really powerful: barbarian, warlock, sorcerer and paladin.
Barbarian
It performs very well in melee due to its high health, and its attacks can be enhanced with powerful mechanics, also performing multiple attacks per turn at the highest levels.
We recommend that you obtain the “helm of haste” item, which provides additional movement speed for the first three turns of combat.
Sorcerer
He is a great spellcaster and can deal great damage early in the game, and although he has fewer spell slots than most other spellcasters, these spells can be raised to the highest level possible.
We recommend that you get the “Life Conduit Boots”, which will give you temporary life every time you cast a concentration spell.
Magician
In many ways he is similar to the wizard, however he has access to fewer spells in total and cannot learn spells from scrolls.
In any case, he tries to compensate for this with metamagic abilities, which allow him to enhance his spells in different ways.
Paladin
He is a good melee fighter, capable of boosting his attacks with various punishment spells, and has a good selection of healing upgrades and damage spells in the early game.
However, this paladin lacks the powerful damage spells that other classes have access to, and that is why it does not reach the maximum level recommendation in this guide.
B level classes
They are inferior to the previous ones, although not by much distance: monk, rogue and ranger.
Monk
He excels in unarmed combat, although he can also use simple weapons.
The monk has no access to spells, and therefore has little ability to support and heal the party.
In any case, he can use his class mechanic called ki to enhance a selection of specific abilities in combat.
That class can deal good damage to enemies, but lacks true ranged prowess.
Rogue
It can deal very good damage both in melee and at long range.
The problem with the rogue is that he is actually quite one-dimensional, that is, he can do a lot of damage on certain occasions, but outside his comfort zone he is not very recommended.
Ranger
He has great mastery in handling ranged weapons such as bows and crossbows, but apart from there, little else.
It causes great damage at range, but has little use beyond that and it is necessary to keep the class in a favorable situation in combat to take advantage of it.
So this way, you already know which are the most recommended classes for the entire adventure, so you can choose the right one according to your way of playing.
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