So far, the developer Script Extender has not been able to adapt the project to the new version of the game.
After the release of hotfix 18 for Baldur's Gate 3, many complex modifications stopped working. It's not the modifications themselves, but the Script Extender extension they rely on to work with the game engine.
As the author of Script Extender, a developer under the nickname Norbyte, explains, in the latest hotfix, the authors of Baldur's Gate 3 “completely reorganized” the game's executable file. This means that Norbyte will have to re-find the addresses that need to be contacted to call certain functions.
And here's another story
This has happened before: the last time such a reorganization occurred after the release of the fourth major patch. The rework of the executable file was a surprise for Norbyte: the developers of Baldur's Gate 3 carried it out in a small hotfix, and not in the large patch that preceded it.
Suggested changes to the Baldur's Gate 3 executable happened due to reconfiguration of the build assembly system used by the developers. Inlining was disabled in the new file: this made it possible to reduce the file size, but changed the structure.
The developer of Script Extender cannot yet say when a new version of the modification will appear that supports the current build of Baldur's Gate 3. It is only clear that Script Extender with support for the current version of the game will not be able to work with earlier versions.
Until the updated version of Script Extender is released, modifications that rely on this library will also not be able to work properly. But after the update is released, Script Extender will not have to be reinstalled manually: the library can update itself independently.
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