Pacific Drive from developer Ironwood Studios has launched on Steam. Described as a “driving survival,” the game aims to simplify classic crafting and survival aspects in order to focus on the actual driving experience. The combination is rather unusual.
How did the launch of Pacific Drive go?
After the test run as a Steam demo, the final release has now taken place. Of course, no final judgment can be made after half a day, but an initial assessment can be made now. The majority of the Steam reviews submitted so far are positive: currently just over 200 votes ensure an approval of 84 percent, which is “very positive”. The number of players is constantly increasing and will soon reach the 10,000 mark. The developers seem to have done a lot of things right.
As a reminder, the centerpiece of Pacific Drive is an old Station Wagon, an iconic station wagon with wood paneling. The vehicle serves as the last anchor of survival for the nameless protagonist after he becomes stranded in an alternate reality on the Olympic Peninsula in the northwestern United States. This exclusion zone has been plagued by supernatural occurrences such as floating objects and strange lights for years. The fact that the government also has a hand in the game doesn't make the survival journey any more relaxed.
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Pacific Drive is a genre mix of survival, roguelite and extraction. The eerie and dense atmosphere is impressively conveyed thanks to dark forests and strange noises, creating an oppressive feeling of sci-fi horror. The nameless protagonist should get out of his car, explore the surroundings and collect resources along the way; the station wagon can be repaired and upgraded in the garage. The latter serves as an inventory storage slot, which should make it easier for non-survival players to move items between inventory slots. Also important: The game's survival systems are almost exclusively limited to the station wagon. There is only a health meter for the protagonist, but no meter for food, water or sleep, like in other survival games.
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