Tom Clancy's Rainbow Six Siege received its 9th year of support this year. The shooter, released in 2015, is actively developing, and the developers have already filled it with a huge amount of content. Despite its age, the shooter continues to be one of the most popular games on all platforms. In particular, in January of this year, Tom Clancy's Rainbow Six Siege was in the TOP 10 games by the number of active users on Xbox.
Publisher Ubisoft does not plan to release a sequel to Tom Clancy's Rainbow Six Siege, as stated by the project's creative director Alexander Karpazis. According to him, the game now has an excellent engine that allows developers to conveniently and quickly develop the project. Karpazis also looks at the experiences of competitors who lost audiences when they tried to release a sequel:
I can confidently say that we probably have one of the best engines in the world when it comes to active PvP shooters. And we have a huge team of engine developers who, every month, are gradually improving the way we deliver content so that players receive it faster, more reliably, more stable.
(…) The idea of changing the engine to something off-the-shelf simply doesn't meet the needs of a truly competitive and demanding game like Siege. I'm not going to name specific games, but you see projects that have gone through sequels and just completely lost their momentum (in terms of players, amount of content) because they have to redo everything they did in that first game.
Alexander Karpazis noted that Ubisoft is ready to support and develop Rainbow Six Siege forever, thanks to the excellent team behind the project and the activity of the players.