FromSoftware is one of the most important and loved companies in the current international gaming scene, thanks not only to the quality of its games but also for the frequency with which it manages to publish Triple A productions in a short time, in a context where similar qualifications require several years of work.
But how does FromSoftware release AAA games at such a rapid pace? He gives the answer Hidetaka Miyazakifamous game designer and director of acclaimed works such as Elden Ring, Demon’s Soulsthe first and third Dark Souls, Shadows Die Twice ax e Bloodborne. “I don't know if it's some big secret, but I would say we're lucky to have a great staff that not only loves making these games but is also, let's say, efficient at developing them,” Miyazaki tells IGN USA.
“We're good at quickly understanding what we want to do and making important decisions right at the start of development. We know what to bring forward and what to leave behind, we know how to move forward quickly with our ideas and we know how to change and decide quickly what kind of game we want to develop “, these, according to Miyazaki, are the secrets of FromSoftware's success in the rapid development of large projects. Still speaking with IGN.com, the well-known director also focused on the growth of FromSoftware in a difficult moment in the gaming industry, underlining also in this context the Japanese company's fortune in being able to rely on numerous emerging developers who grew up within the study.
The next appointment with FromSoftware is meanwhile set for June 21, 2024, the release date of Elden Ring Shadow of the Erdtree which promises to entertain players with a new long adventure full of challenges.