In line with the release of “Final Fantasy 7: Rebirth” this week, Digital Foundry provided a detailed performance analysis. Despite all its technical strengths, the role-playing game from Square Enix does not escape entirely without criticism.
With “Final Fantasy 7: Rebirth,” Square Enix released the second act of the “Final Fantasy 7” remake for the PS5 this week. And where a big triple-A blockbuster is released, the performance analysis lets you know von Digital Foundry Of course, it won't be long in coming.
As can be seen from this, with “Final Fantasy 7: Rebirth” we are dealing with a visually appealing adventure that shows off its technical strengths in many areas. On the one hand, Digital Foundry highlights the cutscenes, some of which set completely new standards and are visually among the best that current video games have to offer.
In addition, the developers made improvements to the character models and, among other things, optimized the display of the hair. There are also plus points for the lighting in the cutscenes.
According to Digital Foundry, cinematic three-point lighting configurations are often used here, which make the characters stand out more sharply against the background.
According to the performance check, another highlight are the fights, which impress with buttery-smooth animations and all sorts of effects.
Graphically not always convincing
Regarding the game world itself, Digital Foundry stated: “Compared to the remake, there is a big boost in the basic quality of these more natural-looking environments. Additionally – and perhaps more importantly – the remake actually didn't have any truly open areas, as the map featured a more narrow framework. These expansive play areas in Rebirth are new. In addition, the removed detail representation consists of real geometry. In contrast to the remake, which often resorted to 2D content.”
However, according to the performance check, “Final Fantasy 7: Rebirth” does not escape entirely without criticism. On the one hand, this concerns the lighting of the areas: “The problems become really obvious when we look at some of the game's models up close. Complex structures would benefit from improved predictive lighting to look good.”
“Or from some kind of real-time ray tracing. Instead, Rebirth presents these areas with almost no lighting detail or just basic lights that cast no shadows.”
Digital Foundry also criticizes the shadows of the characters. These have a lower resolution than their counterparts from the PS5 version of the “Final Fantasy 7 Remake”. The same applies to the textures in isolated cases, which, according to Digital Foundry, does not always produce a convincing overall picture in the relevant scenes.
Regarding basic performance, the editors stated that the resolution in performance mode is on average 1152p. The graphics mode, on the other hand, is based on the 4K resolution. In both modes, the developers rely on a dynamically scaling resolution.
While the graphics mode usually reaches the targeted 30FPS, the performance mode fluctuates between 50 and 60FPS.
“It's nothing special, but there is a very strange quirk in Performance Mode. The game does not scale using a typical bicubic or bilinear method.”
“Instead, it appears to double the pixels using a technique similar to the nearest neighbor method, albeit with a slightly soft end result. It's noticeably bulky and still doesn't look much sharper than more conventional scaling methods,” it says about Performance Mode.
Further details about the technical strengths and weaknesses of “Final Fantasy 7: Rebirth” can be found in the attached video.
Further news about Final Fantasy VII: Rebirth.
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