The well-known website MSFAddons reports almost euphorically about the Auto FPS tool for Flight Simulator 2020. What does the program do?
What does Auto FPS do?
Like many other flight sims, Flight Simulator 2020 from Asobo and Microsoft doesn't have it easy. The balancing act between photorealistic graphics and smooth gameplay is not easy to manage. MSFAddons even speaks of the “Holy Grail” for flight simulations. If you're not using high-end CPUs and graphics cards, you'll always have to tinker with the perfect settings. But that could now come to an end.
MSFAddons describes Auto FPS (current version on Github) as an “absolute game changer” that is said to have a “dramatic” impact on the feeling of flying. You set a desired target frame rate using the tool and then have it “served” to you in Flight Simulator. This is achieved by Auto FPS making dynamic adjustments to the LoD for landscape detail (TLOD) and cloud quality. For example, TLOD is about details such as individual trees or buildings at large distances. Auto FPS monitors the set frame rate and intervenes in both parameters if the desired fps is no longer achieved. This ultimately makes the gameplay feel smoother.
Recommended editorial contentHere you will find external content from [PLATTFORM]. To protect your personal data, external integrations will only be displayed if you confirm this by clicking on “Load all external content”:Load all external contentI agree that external content will be displayed to me. This means that personal data is transmitted to third-party platforms. Read more about our privacy policy.
The dynamics are quite intelligent: For example, the parameters are reduced especially when ground details are hardly visible – but have a negative effect on the Fps, for example at complex airports. Once the fps are high enough, the TLOD increases again and more details are visible. This also applies to the quality of the cloud rendering. If you want to fine-tune the automatic system, you can do this, for example, using settings for fps tolerance, certain specifications for the quality of the clouds and taking frame generation into account.
Installation of the tool is explained on Github. The practical test, which can also be found on YouTube, illustrates the advantages of Auto FPS. The tool is intended to help primarily with approach and landing. When descending, the level of detail is reduced so that there are no jerks that make a smooth landing difficult. The tool works particularly close to the ground, “with minimal compromises in terms of appearance”.
Does the Flight Simulator at home jerk under certain conditions? Use the comment function and let us know your opinion. To comment you must be logged in to PCGH.de or the Extreme forum. If you don't have an account yet, you could consider registering, which has many advantages. Please note the applicable forum rules when commenting.