Game news Huge controversy between Helldivers 2 players, they are torn over these choices of the developers…
Publié le 08/03/2024 à 19:30
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A new update available since March 7 divides Helldivers 2 players. Indeed, it brings changes that not everyone likes.
Almost a month after its release, Helldivers 2 remains as popular as ever. Indeed, according to SteamDB data, the title continues to bring together more than a hundred thousand players at the same time. It is therefore still in the top 10 of the most popular software on Steam. To maintain this enthusiasm, Arrowhead Game Studios is still working on its project. After releasing several corrective patches, the developers have worked on balancing this time, but that doesn't work for everyone.
Published in update 01.000.100, the weapons and stratagems most used by the community and which had become the “meta” during the most difficult missions have seen their effectiveness reduced. This particularly concerns the Shield Generator, which now requires more time to recharge once destroyed. The electromagnetic rifle is also less efficient, since it inflicts less damage in “safety” mode as well as on reinforced parts of enemies. Concerning weapons, the SG-225 crusher went from 16 to 13 ammunition and has greater recoil.
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In addition to details on the patches that are available on Steam, Patrik Lasota, designer of the first Helldivers and currently responsible for product testing at Arrowhead, spoke on the subject. He noted in particular that players didn't want nerfs and only buffs. Stating that he thinks it's a bad idea, he understands where that feeling comes from..
Too often in video games, the core fantasy, and what makes a weapon enjoyable and fun, is ignored in the name of balance. I think players are afraid of Nerfs because they can ruin the fun of a weapon. However, it is very important for us to be careful not to spoil it. We hope that you, our players, will tell us when we inadvertently cross this line.
And given the first opinions, this line seems to have been crossed for certain people. “The game was a masterclass until this update yesterday… Now the only weapons that hold up are its nerf” the first is indignant. “We already have very little weaponry against armor, and even less against the heaviest, and this latest update has made weapons that were effective against the most powerful enemies almost useless,” criticizes another. To see if this outcry will change the opinion of the developers. Waiting for, perhaps this is an opportunity to test new weapons and stratagems that have been improved such as the 120 or 380 mm orbital strike or the flamethrower.
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