Running away from the largest monsters in Dragon's Dogma 2 can lead to larger unwanted confrontations, so it implies a risk that we will not want in our games; In principle, of course.
Capcom ultima Dragon's Dogma 2 para PCSteam Deck, Xbox Series X|S y PS5 como sequel from Dragon's Dogma, but its director warns us that flee of battles can be fatal for you match.
Much has been said about the continuation of Dark Arisen, especially now that the first impressions of the game have come out and there are many creations by the RPG Character Editor.
But the scale of their experience is still relatively unknown to many, especially considering that Dragon's Dogma sequel is 4 times bigger than the original.
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In an interview with Automaton-Media, Hideaki Itsuno –director de Dragon’s Dogma 2– has talked about how it was possible to achieve certain things with the current hardware on PC and consoles.
As impressive as the first game was, there were “many technological shortcomings at that time to create an open world in conditions” that are no longer there now.
“For example, when entering a highly populated area such as a castle or dungeon, you had to wait a short loading time to transfer data from the open world to the detailed indoor ones, preventing a fluid gaming experience.”
In Dragon's Dogma 2, all dungeons, towns, and house interiors are “seamlessly connected,” echoing what was said earlier about the lack of loading screens when exploring.
Other new features include a “spectacularly larger” number of NPCs (more than 1,000 confirmed during Day 1 of Capcom Highlights) and even there can be more bosses on screen at the same time.
“In Dragon's Dogma, if we made two big boss monsters appear, it was difficult for us to also add the 'smaller' ones on screen,” he continued.
But in Dragon's Dogma 2 it's better not to run away from the big monsters
“But in the sequel, even having three major monsters at once is no problem, so the player can experience encountering the next boss while running away from the previous one.
Now running from one comes with risk, which adds a dose of realism to the chase,” it's clear that Itsuno is as good as he is Machiavellian.
Although Capcom has also implemented a more realistic AI since the first game, something that comes in handy with the new race of Dragon's Dogma 2: the Beastren.
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Although she was also planned to appear in the first game, the development team “had trouble including a large number of fur-covered characters.
We were not able to add them.” The sequel presents this breed in his nation of Battahlwhile allowing the Beastren to have that prominence that was not possible in the first game.
And while that doesn't affect the main story, Itsuno says: “Attitudes towards Beastren differ greatly depending on the country, so we have made this difference visible in some aspects.
In addition, certain strategies to progress in the game can develop differently depending on whether the Arisen is human or Beastren”, something that is curious and interesting.
Now what Dragon's Dogma 2 director recommends not running away from bigger monstersis it possible that we will see people trying to beat several bosses at the same time?