Chris Roberts claims that Star Citizen is finally approaching the 'finish line' that is 1.0 of the game: “We are about to deliver one of the final pieces of technology that will make a connected and shared universe possible,” says the CEO .
Star Citizen for PC and Steam Deck has been around for years crowdfundingbut the 1.0 is near. He CEO from developer says that they are approaching this 'finish line' and that they will soon arrive news.
He sponsor-funded space simulator recently had a new milestone: the first player who can seamlessly jump between two different server star systems, as PC Gamer remembers.
and now the head and CEO of Cloud Imperium Games -Chris Roberts- tells everyone that the premiere of his long-awaited 1.0 may already be more than within sight.
Best gaming routers to speed up your internet connection
If you need the fastest and most stable connection possible when playing, here you can consult a list of top-level gaming routers.
See list
More than 10 years since the prototype and raising more than $670 million, the Star Citizen project has long been divided into the single-player adventure that is Squadron 42 and the original MMO.
The first has Gillian Anderson, Mark Hamill y Gary Oldman among its ranks and is in the ''polishing phase,'' but now Roberts says that these features are going to the persistent universe “at an accelerated pace.”
But CEO de Cloud Imperium Games says player 'MrTrash''s recent technological milestone of traveling between star systems through a wormhole represents a vital step toward premiere of the 1.0 of the MMO.
“We are about to offer one of the final pieces of technology that will make a connected and shared universe possible,” he told his sponsors.
“A universe that thousands of people will be able to experience together at the same time” and something they have called 'server mesh', where you can travel seamlessly between different servers.
According to Roberts, the recent test also established a new record for concurrent players on a Star Citizen server fragment (350).
Star Citizen finally nears the 1.0 “finish line”
There are more details about this in his Q&A, but the aforementioned outlet states that the important thing is that Roberts says he believes that this 1.0 the Star Citizen It's close enough to talk seriously about it again.
Given that Squadron 42 is complete, the development team has reorganized and is sailing “toward Star Citizen's own finish line”; although this does not mean the end of development.
“Star Citizen 1.0 is what we consider to be the set of features and content that represents the 'commercial' premiere.
This means that the game is welcoming to new players, stable and polished with enough gameplay and content to continually attract them; that is, it is no longer Alpha or Early Access.”
The best-selling external hard drives on Amazon Spain
These are the most successful external hard drives on Amazon Spain in different storage capacities.
See list
He Cloud Imperium CTO -Benoit Beausejour- affirms that the company is “moving full steam ahead” towards the premiere of the mesh in the alpha version 4.0 of Star Citizen and will “mark a new beginning” for the game's architecture.
Game director Rich Tyrer added that while continuing with 1.0 we should expect “big updates every quarter, with many changes to systems that haven't been touched in a long time.”
The CEO says he moved from LA to Austin to be closer to the time zones in Manchester, Frankfurt and Montreal, since that is where development is focused.
This led to Cloud Imperium's Los Angeles office being downsized and its employees primarily relocated to Manchester.
All this without this 1.0 or Squadron 42 yet having a release date, although it can still be played in alpha. According to Roberts, more than 1.1 million players logged on last year.
Maybe Star Citizen still does not have a release date for its 1.0 of the MMObut its manager says that They finally approach the “finish line“.