These are all the vocations that exist in Dragon's Dogma 2 with the skills of each of them so that you never make a mistake in the choice.
The launch of Dragon's Dogma 2 is approaching, and for this we must be very clear about the class to choose so that you know which one is most suitable for your playing style.
Each of the classes of Dragon’s Dogma 2 It has its own abilities, and therefore affects the way you play, and so that you don't make a mistake and have to restart the game, we are going to explain each one of them.
Some classes may seem obvious and are based heavily on other similar adventures, but there are a number of changes that you should take into account.
So we help you choose the best vocation for your playstyle in Dragon's Dogma 2 so you can start the game strong.
All Dragon's Dogma 2 vocations and which one is best for your play style
All vocations, and which one is best for your playstyle:
Fighter
Character who carries a one-handed weapon and a shield, basically he would be the tank of the adventure. It is ideal for any type of player, whether experienced or new.
True deflect: we stop a blow just at the moment it is going to hit us, and with this we can make a good counterattack. Shield Bash: we use the shield to hit enemies and throw them a few meters forward. Shield summons: a way to provoke enemies to attack us. Springboard: allows you to propel an ally to a certain height to attack an enemy or reach a structure. Steeled Foundation: allows us to jump to great heights, practically receiving no damage, protecting ourselves with the shield when we fall, and causing some damage if there are nearby enemies.
Goalkeeper
Ideal for attacking enemies at long range with powerful projectiles.
Sweep shot: ideal for launching arrows at multiple targets. Dire arrow: we are allowed to charge an arrow so that it does much more damage. Keen sigh: a first-person mode to better target enemies. Torrent shot: a way to launch arrows at high speed to attack enemies, although with slightly less damage.
Dry
Spectacular spells and spells that you will be able to use to achieve great damage against enemies, although weaker in melee.
Flagration – a kind of flamethrower in our own hand. Levin: A way to launch lightning from the sky to eliminate enemies on the ground. Frigor: Ice elemental attack in a straight line. Boon: On several elementals, we can boost allies' weapons. Halidom: a way to heal our own allies.
Plus, we're going to be able to levitate above the battlefield, so that looks great.
Thief
Thief or rogue, it allows us to move with great speed, use stealth and a multitude of weapons at close range, which you will surely love.
Enkindled blades: An elemental combo to destroy any enemy's protection. Shadow cloak: ideal for hiding and making ourselves invisible to be able to perform stealth. Powder charge: we will become experts in pyrotechnics and we can even create a domestic bomb to give as a gift to any enemy. Smoke screen: we can create a smoke screen to go unnoticed, or carry out attack strategies. Scarlet Kisses: A fast continuous attack to attack enemies, especially ideal for bosses.
Guerrero
Similar to the initial fighter, but with slower movements, which also allows him to have much larger and more powerful weapons.
Bellow: The warrior will shout for all enemies in the area to approach. Goring lunge: we will be able to literally impale enemies and drag them towards any structure along the way. Surging strike: similar to the previous one, but with an attack from the top down. Chain of blows: This is a long-lasting combo attack, capable of wiping out an entire bar of life from any enemy.
Magician
He looks quite similar to the wizard, but in addition to spells he also has many attack skills.
Many of the magician's abilities are repeated, such as healing or elemental attacks, but he has new ones.
Salamander: launches a type of cone of fire that pulverizes everything in front of it. Thundermine: a type of ball of lightning is summoned that attacks any enemy we want. Hagol: An ice storm that will freeze all enemies.
mystic spearman
A powerful warrior equipped with a spear with spectacular movements.
Humble offringe: we can levitate enemies, and then finish them off in the air. Thefs hond: you can literally absorb the vitality of enemies. Mirour vesture: a magical shield that is resistant to almost any attack and becomes our best ally. Unto Skie: A powerful attack, more like a spell, capable of sending all enemies it encounters into the air. Quik Fot: allows us to teleport to surprise opponents.
magic archer
Very similar to the previous standard archer, but this time we can fill them with special arrows with a multitude of powers.
Frostseeker bolt: Charged attack to target enemies' weak points, launching homing arrows. We also have other versions with other types of elements. Ricochet seeker: we can launch a bunch of arrow attacks that will bounce all over the stage. Flamefang arrow: a remote-controlled fire attack that we can control remotely from the first person. Remedy arrow: allows us to lift fallen allies and heal them from a distance.
Illusionist
Use smoke and incense to create a multitude of hallucinations.
Delusory screen: ideal for creating an ice wall that enemies will not be able to cross. Aromatic rally: Provides beneficial status ailments to all allies. Espial incense: a way to astral project ourselves to confuse and attack enemies. Also used for exploration work.
As you can see, there are a lot of vocations and abilities for each one so you know which one to use in your game.