As of version 1.50, the goods cycle in Empires and Tribes is expanding. Because the latest update brings the charcoal burning into the game, which is necessary to produce coal. This resource was added by the developers with the current update. Coal is now needed in forges and smelters to produce metal goods and weapons.
A new knowledge database, which can be accessed at any time in the game, should now be able to provide support with questions about mechanics, units and more. If players miss an entry here, they are welcome to bring it to the attention of the developer to encourage the respective content to be added to the encyclopedia.
Adjustments and new content for version 1.50
Coal as a new resourceCharcoal factory as a new buildingSeven new crafting recipes for the use of coalNew map: “Green Pastures”Encyclopedia implementedDepth of field integratedInstallation of notice when a building stops productionTool tips for resources integrated into building menusArchers' firing power has been limited to 80 percentThe map now contains a zoom functionIm There are now two new AI opponents in the free game. Particle effect added when resources are mined. Display of current residents and information about them in building menus. Insertion of markers and text on the map is now possible. Representation of the recruitment menu has been revised
Bug fixes in version 1.50
Crafting recipes for iron smelting were not displayed Glitch in the animation of burning buildings Catapults and trebuchets sometimes no longer caused damage after the loading screen Catapults and trebuchets sometimes no longer attacked buildings after the loading screen, but instead moved to them Walls of AI castles were partially torn down again after construction Banners were torn down and no longer rendered as soon as the player was nearby Crash when loading older save games Player could no longer take damage in rare cases AI streets could sometimes be torn down by players in campaign Age, affection and personality type of residents were sometimes not reset if one Combat unit was disbanded
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