Microsoft, as part of GDC 2024, fully presented its DirectSR technology, which was previously announced. The initial announcement stated that this is a technology that is designed to ensure seamless integration of super resolution (SR) into next-generation games. Judging by the announcement, Microsoft is already collaborating with AMD and NVidia on its development, which should lead to good results for all parties, including players and developers.
Some details about DirectSR that became known during the first presentation of the technology at GDC 2024:
This is a new DirectX API that will make it easier to scale games. It will allow developers to minimize labor costs for implementing DLSS, FSR and XeSS. At the same time, as follows from the presentation, there is no difference whether GPU or NPU upscaling is used, both options should work. If a game supports DirectSR, then it actually automatically supports any scaling technology. In the presentation, Microsoft indicates that DirectSR is a technology that was created for PCs with Windows and Xbox systems. DirectSR should work not only in new games, it can also be implemented in already released games. The goal of the solution is not to standardize scaling, but to provide a simple interface that provides all the necessary data and can send a request to the upscaler. Nowadays, different technologies often use similar (sometimes even identical) sets of variables to scale.
Separately, in its technology presentation, Microsoft notes that its DirectSR will be able to adapt to future upscalers if they are released.
DirectSR currently does not have a release date. Judging by the announcement, the technology is still in its infancy.