The point is the number of ideas proposed and discarded by developers.
At the Game Developers Conference, Cyberpunk 2077 quest director Pavel Sasko discussed with PC Gamer the principles of creating tasks for the game. In particular, Sasko talked about how developers filter ideas for tasks.
According to Pavel, there are so many good side quests in Cyberpunk 2077 because only a small part of the ideas make it to implementation. Developers are actively proposing mission concepts, but a very small percentage of proposals are put into production.
Pavel Sasko
Cyberpunk 2077 quest director
A good designer's approval rate for proposed ideas ranges from 5 to 10 percent. If someone has 10 percent approval, they are likely one of the best people on the team.
Work on assignments, says Sasko, is structured approximately as follows. Quest designers are given a list of genres and themes to work on, and based on this list they sketch out ideas.
Pavel Sasko
Cyberpunk 2077 quest director
They write five, ten, twenty [питчей] in a day. Essentially, a good pitch can be done in four sentences. There are no people who only have great ideas. We all have a bunch of crap ideas, we just pick the 5% that are the best.
Now Sasko and his team are preparing to begin full development of the sequel to Cyberpunk 2077. The game will be made by a new CD Projekt studio, opened in Boston specifically for the project; Some of the leading developers of the original game moved there.
The sequel to Cyberpunk 2077 does not have a release date or release window. We can assume that the game will be released towards the end of the 2020s.
This is interesting