Now you can see shadows and reflections if you bring the camera as close as possible. The only question is: why?
In mid-March, NVIDIA promised that, in collaboration with Blizzard, Diablo IV would introduce ray tracing at the end of the month. A fashionable phenomenon in computer graphics, which they are trying to integrate into as many video games as possible in order to justify the appearance of more and more new NVIDIA GeForce RTX video cards at increasingly unreasonably high prices, is now also available in Action/RPG from Blizzard.
Directly in Diablo IV, ray tracing will be responsible for improving shadows, as well as for reflections in water, windows and armor. How relevant such technologies are in top-down video games, in which, in order to notice reflections, you need to get the game camera as close as possible, which almost no one ever does, is an extremely controversial and debatable issue.
However, update 1.3.5 is not limited to ray tracing alone: along with it, various bugs are fixed in the game, as well as changes are introduced that increase the overall stability and performance of Diablo IV.
It is noteworthy that ray tracing has also become available in the console versions of the game, but, as you understand, due to the technical capabilities of the current generation consoles obviously not meeting modern requirements, activating ray tracing will lead to a decrease in the frame rate to 30 fps. Which, of course, is critically small and doesn’t fit into any corners.