And test spawners have acquired sinister versions.
Minecraft Java developers have released snapshot 24W13A, the next test version of update 1.21. With the help of a snapshot, players can test out the new mace enchantments and get acquainted with the more difficult challenge spawners.
Players can now enchant maces with unique enchantments (they do not work on other items), further increasing the damage they deal. In the challenge halls, players can activate sinister events that will make them more difficult to complete, but the rewards will be more serious.
An important point: you now need to drink a special bottle to get the Ill Omen effect, which allows you to activate ominous events. Previously, the effect was obtained immediately after defeating the raid captain, but it no longer works like that: a bottle falls out of the captain.
Major changes to snapshot 24W13A for the Java version of Minecraft
Mace mechanics have been adjusted.
Added a particle effect when hitting with a mace. Increased attack power and the strength of the knockback effect. If the player falls from a height of more than 5 blocks before the hit, the knockback effect will be even stronger. For each block that the player flew before the hit, an additional 3 units of damage are now dealt. Previously it was a little more.
Added a unique enchantment for the mace.
The Enchanted Mace deals more damage for each block the player flies before hitting. The Enchanted Mace is more effective at penetrating the target's armor. The Enchanted Mace emits a wind charge upon impact, knocking up the attacker and allowing them to strike again when falling.
Improved the effect of the Bad Omen.
Now this effect opens access to new, ominous events. These events are more complex than usual, their task is to give the player new experiences. To obtain the effect, you need to drink a special bottle, each bottle extends the effect by 1 hour 40 minutes. The bottle drops from a killed raid captain and is found in Sinister Vaults. There are two types of Sinister Events: Raids and Challenge Hall Events.
When Ill Omen is activated, regular challenge spawners become more powerful and sinister.
The spawner glows blue. Often spawns mobs wearing equipment. From time to time it spawns projectiles and potions. A powerful spawner will become normal only after the player kills all the mobs. As a reward for victory, items are given from a separate loot table. For victory you can get a key from a special vault. More valuable rewards appear in sinister vaults.
Regular testing rooms have been improved.
There will be fewer challenge spawners in the corridors. The layouts and placement of storage blocks have been adjusted. The challenge spawner is now activated only when the player is in sight. The small zombie generator now produces 2 mobs instead of 3. For each additional player, spawners increase the number of mobs by 0.5, rather than on 2.The Whirlwind will no longer jump into the air or dangerous blocks. The Wind Charge will no longer collide with End Crystals. The web now has unique sounds. Elytra can no longer be used to further increase the damage of the mace when falling. The spawn of the Magma Cube has been adjusted to take into account the available height. Parrots You can no longer feed carrots. The game no longer crashes when trying to eat water lilies and frog eggs.
To install snapshot 24W13A, you need to enable the installation of trial versions in the Minecraft launcher.
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