Can reduce game development time: Former designer Benson Russell firmly believes in this naughty dog He has worked on games such as The Last of Us and Uncharted and spoke about this particular aspect in an interview.
Russell believes that the problem is first of all Work is fragmented among different teams There is a lack of clear enough goals in the initial stages to guide all subsequent decisions.
It would have been a kind of north star for Naughty Dog’s predecessor to align the different teams involved in video game creation, both on a creative and design level. Avoid wasting time and resources This is characteristic of the current approach.
StarCraft: Heretic Prophet accelerates development, Naughty Dog intensifies
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“The flaw in video game development is that we never wrong viewRussell said. “Most of the games I’ve seen were made like, ‘I want the jumping mechanic of this game; I want the adventure mechanic of another game.'”
“I sincerely believe These projects lasted seven years…can be restored to five years. I believe that you can save at least two years, if not more, by just defining yourself and clearly setting your goals from the beginning. And it’s not a difficult thing to do. “
interstellar event
Russell’s words inevitably referred to Star Effect: Prophets of Heresy, announced at the 2024 Game Awards, but still No official release date Even beyond the specifics of the demo trailer.
naughty dog describes meThe largest and most ambitious project Judging from the work the studio has produced, the game has definitely been in development for a long time, even if there’s no official word on this and rumors suggest a release window is set for 2027.
