Capcom hopes to turn the RE engine of “Resident Evil” and “Monster Hunter” into an “artificial intelligence enhanced” engine

Capcom hopes to turn the RE engine of “Resident Evil” and “Monster Hunter” into an “artificial intelligence enhanced” engine

Capcom announced an ambitious plan for the future Rare earth enginethe graphics engine behind nearly all of the company’s games: da Resident Evil Requiem Monster Hunter Wildspassando per Pragmata e Onimusha: Way of the Sword.

At the Capcom Open Conference RE: 2026 technology conference, programmer Satoshi Ishida presented the REX project, a step-by-step improvement path aimed at turning the RE engine into a true “AI Generation Game Engine”an engine powered by artificial intelligence Automate and accelerate parts of the development process.

Artificial Intelligence is about simplifying work, not generating assets

According to GameBiz, Ishida has confirmed Three key issues in modern development: The continuous increase in content volume makes even the simplest operations slower; the increase in staff requires more available tools; the integration of artificial intelligence is now a “must have” to optimize time and cost.

The REX project was created in response to these needs to improve efficiency, effectiveness, tooling, QA testing and internal pipelines. Capcom chose not to create a new engine from scratch; Gradually develop the RE enginemaking it more modular, more standardized, and more suitable for AI understanding and use. Some components will even be open sourced to facilitate model training.

The GameBiz report explains that REX aims to unify the RE engine system under “the world’s most common programming language” to simplify the work of developers while making it easier for AI to interact with the engine. Capcom’s stated goal is to create The future of “We create games together with AI”: Not to generate assets or artwork, but to speed up and automate complex processes and reduce manual burden.

What happens after the Resident Evil remake ends? Capcom already has plans

This stance is consistent with what Capcom announced in March 2026, when it made it clear that it would not implement AI-generated assets, but would instead use AI to improve efficiency and productivity through the application of graphics, audio, and programming.

The news comes amid an extremely prolific period for the company: in addition to Resident Evil Requiem, Capcom has released Pragmata and Onimusha: Kendo, both to critical and public acclaim, and Dragon’s Dogma 2: Darkness Rises will be available on October 9. It’s not just video games: the new film “Resident Evil” directed by Zach Cregger is already in theaters, while the live-action version of “Street Fighter” will premiere in Italy on October 15th.

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