Bungie was developing multiple games before being acquired, were many canceled?

Bungie was developing multiple games before being acquired, were many canceled?

According to reporter Jason Schreier, Bungie was developing multiple games before being acquired Sony will host it in 2022 at a cost of $3.6 billion, but Many have been canceled.

Schreier explains that it’s mostly about New live broadcast servicetotal Five or six works There’s also Destiny 2, which was clearly the studio’s most important project at the time.

“Some people actually escaped,” the reporter continued, inevitably quoting Marathon Destiny: RiseThe mobile games produced by NetLouis seem to have failed to achieve the results Bungie hoped to achieve.

Initial estimates for Marathon sales aren’t exciting

Initial estimates for Marathon sales aren't exciting

Unfortunately the same is true for marathons where the development team invested a lot of resources but could have been recorded sales disappointing According to Schreier, the number of players continued to drop after the game launched.

An unfortunate acquisition?

It is said that Bungie was in dire straits when it was acquired by Sony and was in danger of bankruptcy, but it is clear that The expectations behind this operation are high And the results achieved so far are not satisfactory to them.

Sony’s idea is to use the studio’s expertise to enhance the entire PlayStation organization and support high-profile games Live streaming service strategyHowever, according to Schreier, this proved to be a failure.

In fact, among the many projects in preparation, There were multiple cancellations They cause huge losses, waste time and money, and lead to the collapse of all kinds of great companies.

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