
The technological implementation of crowds and the scale of the simulation of the living world in “Grand Theft Auto 6” are at least ten years ahead of other products in the gaming industry. This conclusion was reached by IO Interactive AI programmer Berkay Dursun, who analyzed gameplay leaks as well as the recent official introduction to the game.
Comment on how virtual crowds in GTA 6 compare to projects like this killerexperts explain the fundamental differences in architecture. According to Dursun, classic stealth games used pre-programmed crowds (“Crowds”) with no deep artificial intelligence and only played background characters in a set pattern.
at the same time grand theft auto 6 Each character is simulated individually, which requires enormous computing power and is only as complex as the game “Mount and Blade 2: Bannerlord”. Even the studio’s latest spy move 007 First Light It is physically impossible to handle a simulation of this level at this scale.
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