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‘Doom: Dark Ages – Revelations’ is id Software’s ‘worst crisis’ yet

Olivia Bennett by Olivia Bennett
September 2, 2026
in Games
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‘Doom: Dark Ages – Revelations’ is id Software’s ‘worst crisis’ yet
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development Doom: Dark Ages – Rivelazioni will be accompanied by one of the following periods austerity The toughest challenge the id Software team has ever faced. That’s what former studio producer Andrew Willis told us during an interview on Insider Gaming’s Kiwi Talkz podcast. The months leading up to the expansion’s release were tough.

According to Willis, much of Revelation is written in Only three or four monthsalthough the expansion provides many hours of content. The project was originally conceived on a tighter schedule, but will continue to expand during the development process, adding new features that will further increase the workload.

crazy job

“Time was of the essence. I had been working at least 12 hours a day for two months. I knew I had to 17 hours a few times.”

Willis called this period “brutal,” explaining that the workload fell not just on him, but on the entire expansion team. In some cases, the consequences may be also affects family life. “There are days where I don’t see my son for an entire day; there are days when I make that sacrifice in order to be able to bring the game to market at the level of quality that’s required.”

After Xbox layoffs, id Software reaffirms its future and the future of the id Tech engine

After Xbox layoffs, id Software reaffirms its future and the future of the id Tech engine

The former producer also claimed that some team members with long-term experience in the video game industry and even Hollywood would be surprised by the situation. “Our employees have been working in Hollywood for 20 years and in game development for 10 years, and they say this is The worst crisis they have ever encountered”.

Willis noted that id Software does not formally enforce overtime. According to his reconstruction, the problem was first raised by The amount of effort required combined with the extremely short development window. He said the pressure to complete about 60 hours of work in a week actually led to almost inevitable overtime. “You find yourself with 60 hours a week to do, what do you do? It’s almost a form of induced overtime when you’re trying to achieve the level of quality that players expect and that you demand of yourself.”

The story takes on further relevance considering what happened to the team subsequently. Revelations was released as an expansion pack for Doom: Dark Ages, but several members of id Software were subsequently caught up in a massive layoff at Microsoft. According to Willis, the team learned of the layoffs the day before the expansion was released. “You have invested so much energy and time in your life and done so many things Make sacrifices to be able to bring something to market and then they fire you. It’s a crazy feeling. “

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