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Kingdom Come: Deliverance 2’s Daniel Vávra defends DLSS 5 from accusations of AI garbage

Olivia Bennett by Olivia Bennett
September 5, 2026
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Kingdom Come: Deliverance 2’s Daniel Vávra defends DLSS 5 from accusations of AI garbage
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DLSS 5 People within the industry remain divided, especially over the way technology affects video game visuals AI-based rendering technology. One of the main criticisms is that these developments may alter the original aesthetic of the title and divert it from the developer’s intent.

Kingdom Come: Deliverance creative director Daniel Vávra also weighed in on the controversy Kingdom Come: Deliverance 2arguing for the use of DLSS 5 in the second chapter of this series. In an article published on

Wavra’s vision

According to Vávra, in this case, additional processing could correct some Limitations of the original graphics engineespecially regarding lighting, shadows and material rendering. “The head on the left was ruined by the game engine’s very limited lighting system, which was unable to properly render shadows, skin textures and normal map details,” he explained.

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The creative director later emphasized that some of the flaws visible in the original version did not represent intentional artistic choices by the studio: “The lack of helmet shadows on the face and incorrect normal map rendering were not our original artistic vision.”

The director of “Kingdom of Heaven: Deliverance 2” is not impressed with GTA 6, especially the protagonists

The director of

However, Wavra’s position is part of a wider discussion. Criticisms of DLSS 5 do not necessarily relate to the technical possibilities of improving images, but rather to the principle of what measures AI-based systems can take to interfere with the appearance of a work. Decisions have traditionally been made by artists and developers.

Even in the case of Kingdom Come: Deliverance 2, some users actually took issue with the results, arguing that the results simply represented an improvement. One commentator acknowledged Vávra’s rationale but argued that the technology made me The characters are too refined and tend to be realistic, which may appear artificial.. Another user directly criticized the choice to rely on machines for aesthetic changes, arguing that it would be better to directly intervene in the game.

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