Bodycam developers thought the SCAR looked unrealistic, so they increased its size

Bodycam developers thought the SCAR looked unrealistic, so they increased its size
Bodycam developers thought the SCAR looked unrealistic, so they increased its size

Bodycam has been updated in several areas simultaneously, but the main surprise of the patch is SCAR. Developers discovered that previous models of the weapon were approximately 24% smaller than expected, so now the rifle finally looks the part.

The patch also redesigns the key assignment system. Conflicts between bindings have been fixed, privilege and role controls have been separated, and obsolete saved input settings have been removed. Some keys must be reassigned after an update. At the same time, we’ve improved team balance and re-hosting at the start of a match, fixed minesweeper issues in Wingman, and issues where objects could appear incorrectly.



Body camera developers didn’t bring suitcases to streamers, here’s what happened

Careful work has been done on weapons and equipment: sights, mounts, handle dimensions, animations and the display of individual items have all been corrected. Duplicate vegetation and objects were removed from the map, decal materials were redesigned, and visual issues with shelters, hospitals, trenches, public swimming pools, and other locations were fixed. Additionally, the developers have eliminated memory leaks when handling inventory and improved the overall stability of the match.

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