Level-5 discusses generative AI and how they plan to use it

Level-5 discusses generative AI and how they plan to use it

Akihiro Hino, CEO Level 5wrote an article to talk about How his studio plans to use generative artificial intelligence In-game after some images shown during Vision 2026 sparked discussion among users.

“Obviously, this time We used artificial intelligence on some images Content displayed during the Vision 2026 event raised concerns about the content of the work, so I would like to provide some explanation,” Hino wrote.

“Moved by desire Make your presentations more excitingwe also wanted to try out some of the latest artificial intelligence technologies and integrate them into the creation of the materials presented during the event. We are deeply sorry to anyone who has felt upset or uncomfortable as a result. ”

Level-5 Vision 2026 II, All Announcements Between Layton and Deckard Police

Level-5 Vision 2026 II, All Announcements Between Layton and Deckard Police

“However, in our company, all the components related to the charm and identity of our games, such as the script, character design and basic setting of the work, They are entirely created by humans”.

The goal is to reduce development time

If the director of Clair Obscur: Expedition 33 is indeed worried about AI creating the future of gaming in five seconds, Level-5’s approach to the technology aims to be as ethical and honest as possible, using AI’s strengths to increase efficiency, but No substitute for human touch.

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“The goal of using artificial intelligence to improve efficiency mainly involves the process of digitizing creative materials created by humans, such as Convert original drawing to polygonal model”.

“In upcoming games Data generated by artificial intelligence will not be used superficially Or there isn’t enough creative intervention so you can rest assured. Instead, the time saved by AI efficiency allows creators to devote more time to the essence of the creative process. “

“We believe that the final product has reached a level of quality that will satisfy you even more than before. We kept trying, making mistakes, and doing our best on this project, aiming to Shorten the development time of current major gamesabout five years, up to about two years. “

“Having said that, we cannot deny that this time around, we are leveraging artificial intelligence in many areas, driven by the desire to create immediately understandable and exciting presentations. We will cherish everything that happens We will use these experiences to make improvements in the future. “

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